![]() With just a couple of thousand dollars, they printed up a thousand copies in 1974, and began mailing them out to buyers. to sell that first edition of Dungeons & Dragons. From that environment, Gygax and another friend, Don Kaye pooled their money together to form TSR Inc. They assembled as a group called the International Federation of Wargamers, holding events that eventually became the behemoth known as GenCon, a major convention for gamers of all stripes. DRAGONLANCE BOOKS DRAGON DESCRIPTION SERIESThe game was an outgrowth of a series of gaming sessions that Gygax and his friends were throwing at the time. They wanted to create their own characters within those larger stories, and decided to give them a new level of mobility, guiding their characters with a set of overarching rules and the randomness of dice rolls. In the mid-1970s, two dedicated war gaming fans, Gary Gygax and Dave Arneson, decided to give their individual soldiers in their larger, anonymous armies their own personalities and agency. (TSR) released a fantasy roleplaying game called Dungeons & Dragons. To fully understand where Dragonlance came from, you have to look further back in time: to the 1970s, when a company called Tactical Studies Rules Inc. The media world of the 1980s was a far simpler environment. These days, it’s not uncommon to see a sprawling multimedia franchise - a massive storyworld that’s told across novels, short stories, comics, television shows, video games, and movies. ![]() The move begs a look into the story of how Dragonlance came to be, what its impact was on the world of fantasy literature, and the nature of franchise writing that the series helped pioneer. Earlier this week, Wired reporter Cecilia D’Anastasio reported that Hickman and Weis have filed a lawsuit against Wizards of the Coast for breach of contract after the company reportedly tanked an in-progress trilogy of novels that would have been their triumphant return to the franchise after being away from it for more than a decade. ![]() ![]() But while stories like Wheel of Time and Game of Thrones have reached household recognition, Dragonlance has always felt like one of those franchises that’s been quietly influential for millions of fantasy readers, while at the same time was studiously ignored by the more established fandom for the genre.ĭespite that, the series changed how fans, readers, and writers alike experience, interpret, and create fantasy literature, and why word of a revival of the franchise would have been big news. Tolkien’s Lord of the Rings in the 1970s, and the authors that followed like Terry Brooks, Glen Cook, Robin Hobb, Robert Jordan, Mercedes Lackey, George R.R. ![]() The book series was a popular segment of fantasy literature through the 1990s, an outgrowth of the popularity of J.R.R. Originally created by game designer Tracy Hickman and co-written by Margaret Weis for TSR’s Dungeons & Dragons, the Dragonlance novels were part of a much larger multimedia franchise that accompanied hundreds of short stories and modules that supported the game itself. If you went to a bookstore’s science fiction and fantasy section starting in the mid-1980s, you’d likely encounter a block of novels taking up an entire shelf or two: Dragonlance. ![]()
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